Wizard Arcane Tradition of Bonding

Art Credit: Vedalken Humiliator. Jehan Choo. Wizards of the Coast (Magic the Gathering). 2018.

The last Subclass Sunday (for now)!

The Arcane Tradition of Bonding is a support subclass for that Wizard that encourages creative synergies between spells and tactics by adding additional benefits to your concentration spells.

Check back in this blog for a unique subclass for every core class- Artificers don’t, and never will, count. Follow me on Twitter @OctopusRPG for some quick-to-run free adventures and more D&D junk.

Wizard Arcane Tradition of Bonding

Bonders are a class of wizards that turn their study inwards, fostering their ability to read the natural energy that resonates in, and connects, all sapient beings. For a Bonder, these connections seem effortless, and even obvious. They view themselves and conduits for magical energies, able to recognize the patterns through which the Weave flows most naturally.

Over time, their learn to practice the art of linking souls to one another, using their understanding to enhance their friend’s natural strengths, and sap the resolve from their enemies.

Bonder’s Influence

When you take this Arcane Tradition at 2nd level, you learn to bolster those that you channel your magical energies into. 

When you cast a spell that targets a single creature and requires concentration, you may choose an ability score. As long as you maintain concentration, that creature gains a bonus equal to your Intelligence modifier to any skill checks made with that ability score.

You can use this feature three times. You regain all expended uses of it when you finish a long rest.

Deleterious Weave

Beginning at 6th level, you may target hostile creatures with Bonder’s Influence. When you do, you may instead subtract your Intelligence modifier from any skill checks the target makes with the ability score you designate.

Patient Concentration

At 10th level, the duration of any spells requiring your concentration is doubled.

Lead Skin

At 10th level, your skin hardens and your clockwork minion becomes more resilient. You and your Machine Familiar gain resistance to non-magical piercing, bludgeoning, and slashing damage.

Wax and Wane

Beginning at 14th level, when you use Arcane Amplification or Deleterious Weave, the bonus or penalty applied also effects saving throws made with the designated ability score.

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