Monk Way of Duality

Art Credit: Venerable Monk. D. Alexander Gregory. Wizards of the Coast (Magic the Gathering). 1993.

Subclass Sunday! A monk based on (the modern western pop-culture understanding of) Taoist principles. Also, follow me on Twitter @OctopusRPG! I’m throwing some cool stuff exclusively on there for now.

Monk Way of Duality

Good and evil, chaos and law, fortune and misfortune. What is the universe but a constant turmoil between dichotomous forces? The way of duality recognizes and, in fact, embraces the balance of these forces in conflict. Seeing no side as superior, members of this tradition are liminal bastions of neutrality, ensuring that these conflicts endure and thrive, believing that without them, the universe would be consumed by absolute entropy.

Equality of Force

When you take this tradition at 3rd level you gain the ability to redirect the force of certain attacks back onto the attacker. When a melee weapon attack deals non-magical damage to you, you can spend 2 ki points and use your reaction to deflect half the damage back onto the attacker. Reduce the damage you receive by half, and deal that amount of damage to the attacker.

Ritual of Ebb and Flow

Also at 3rd level, you can meditate to gauge the fortunes of certain actions. You can spend 1 minute and 2 ki points to cast Augury without providing material components.

Grasp of Life and Death

Starting at 6th level, you can influence the balance of vital energy in the body. As an action, you can spend 2 ki points to cast Vampiric Touch at 3rd level. Additionally, you gain the Chill Touch cantrip if you don’t already know it. These spells use Wisdom as your spellcasting modifier.

Body of Heaven and Earth

At 11th level, you become closely attuned to the natural balance of positive and negative energy in the universe. Whenever you finish a long rest, choose Necrotic or Radiant damage. You have resistance to this type of damage until you finish your next long rest.

Supreme Equivalency

Starting at 17th level, Equality of Force can be used to redirect any damage including ranged attacks and spells.

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