Art Credit: Todd McFarlane
It’s Sunday – and you don’t know what that means, because I haven’t posted one of these yet!
For the next 12 Sundays I will be posting a new subclass for a different core class in D&D 5e. First, a new Barbarian that channels the energy of an ancient, titanic entity to get swole and boost their grappling and unarmed combat.
Fun Fact: Midway through design, I realized that I was actually basically making the Juggernaut. I leaned into this.
Barbarian – Path of the Titan
For some Barbarians, power is valued above all else. The single-minded pursuit of strength has lead these barbarians worship ancient embodiments of power incarnate. As you channel the essence of a primal avatar of power, a Titan, your body lends itself their impressive qualities.
Starting when you choose this path at 3rd level, your body grows to become giant when raging. For the duration of your rage, you double in all dimensions, and your weight is multiplied by eight. If there isn’t enough room to double your size, you attain the maximum possible size in the space available. Your equipment grows to match your new size. While you are titanic, your size increases by one category and your weapon attacks deal 1d4 extra damage.
Fists like Boulders
At 6th level, you gain the ability to clench your fists as hard as stones. While raging, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your unarmed attacks deal 1d4 damage while raging. This damage increases when you reach certain levels in this class, increasing to 1d6 at 10th level, and 1d8 at 14th level.
Starting at 10th level, you are immune to Petrification. While raging, your movement is unaffected by difficult terrain, and spells and other magical effects can’t reduce the your speed.
At 14th level, you become able to squeeze the life out of your foes. When you succeed an unarmed attack you may use your bonus action to attempt to grapple or shove the target. If you are grappling a creature, that creature takes damage equal to your strength modifier at the beginning of your turn.